The Use of Computer Graphics in Interactive Media Design, a Research

Download PDF
Abstract: In order to better meet user needs, user-oriented interactive design introduces computer graphics technology to generate, process, and transmit graphical information more effectively, thereby enhancing the practicality, simplicity, convenience, and enjoyment of interactive media. This paper aims to discuss the application of computer graphics in interactive media design. In order to analyze and compare the use of different computer graphics (CG) technologies in different scenarios, this paper classifies the interactive media into three categories according to the different focuses of the purposes, namely distributed interaction media, commercial interaction media and informational interaction media, and discusses the application of computer graphics in interactive media design with specific examples. This paper analyzes and compares the use of different CG technologies in interactive media according to their different purposes, namely distributed interaction media, commercial interaction media and informational interaction media. The paper concludes with a summary of the current applications of computer graphics in interactive media design, and an outlook on the future use of CG technology in interactive media design.
Keywords: Computer graphics; interaction design; interactive media.
APA Citation: Qianyu Tang (2024). The Use of Computer Graphics in Interactive Media Design, a Research. Transactions on Computer Science and Intelligent Systems Research, 5(1), 302-310. https://doi.org/10.62051/rhs62898

References

  1. Ng P C, She J, Jeon K E, et al. When smart devices interact with pervasive screens. ACM Transactions on Multimedia Computing, Communications, and Applications, 2017: 1-23.
  2. Cooper A, Reimann R, Cronin D, et al. About Face 3: The Essentials of Interaction Design. 1995.
  3. Vogel J, Mauve M. Consistency control for distributed interactive media, Proceedings of the ninth ACM international conference on Multimedia. 2001. http://dx.doi.org/10.1145/500141.500176.
  4. Argyriou, Lemonia; Economou, Daphne; Bouki, Vassiliki (2020-12-01). "Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour". Personal and Ubiquitous Computing. 24 (6): 843–859.
  5. Chen, Chen; Yao, Mike Z. (2022). "Strategic use of immersive media and narrative message in virtual marketing: Understanding the roles of telepresence and transportation". Psychology & Marketing. 39 (3): 524–542.
  6. 3d architectural rendering and animation services company, https://vrender.com/company/
  7. Sheehan, Matthew (2015). Developing mobile web ArcGIS applications: Learn to build your own engaging and immersive geographic applications with ArcGIS. Birmingham, UK. OCLC 905853406.
  8. Our world is 3D, https://www.esri.in/en-in/products/about-arcgis/capabilities/3d-gis
  9. "Rasterization: A Practical Implementation". www. scratchapixel. com. 2023-10-06.
  10. Pharr, Matt; Humphreys, Greg; Hanrahan, Pat. Physically Based Rendering: From Theory to Implementation (1st ed.). Morgan Kaufmann, 2004.
  11. Kumar, A. Graphics in the Game Industry. In: Beginning PBR Texturing. Apress, Berkeley, CA, 2020. https://doi.org/10.1007/978-1-4842-5899-6_2
  12. B. Sobota and M. Mattová, ‘3d computer graphics and virtual reality’, Computer Game Development. IntechOpen, Aug. 25, 2022. doi: 10.5772/intechopen.102744.
  13. D. Koller, P. Lindstrom, W. Ribarsky, L. F. Hodges, N. Faust and G. Turner, "Virtual GIS: A Real-Time 3D Geographic Information System," Proceedings Visualization '95, Atlanta, GA, USA, 1995, pp. 94-100, doi: 10.1109/VISUAL.1995.480800.
  14. Wang F, Zhou C, Chen Y, et al. Construction of 3D GIS based on VR and Edge Computing. Journal of Physics: Conference Series, 2021, 2138(1): 012027.